Tag Archive | Controls

Game design document

Here’s an imaginary path for each iteration of the game that I’m making. If you have any ideas that you would love to see in a game like this, I would love to know! I enjoy keeping the ideas quite freely moving and changing until I have to actually make that version.

Version 0.1

  • A couple of planets, with gravity forces.
  • A rudimentary ship with a thrust and mouse-controlled turning, that can collide with the planets
  • In deep space, thrust is needed to accelerate or decelerate; thrust is also needed to land on planets else you die.
Version 0.2
  • Static enemy turrets, that can fire lasers at the smuggler ship
  • Smugglable resources and fuel on planets; cost money
  • Multiple solar systems
  • An exponential thrust system for the smuggler ship to quickly cover large distances
  • Fuel supply and damage amount for smuggler ship
Version 0.3
  • Other solar entities such as asteroids/ asteroid fields, stars, non-inhabitable planets – all cause damage to ship.
  • large-scale enemy ships with AI to avoid asteroids and planets, and fire at the smuggler
  • improved graphics 🙂 sound effects.
  • Trade/ smuggling screens for each planet’s resources
  • save/ load games
Version 0.4
  • Guns on the smuggler’s ship
  • Physics collisions with parts of smuggler’s ship breaking off
  • Modular repairs/ upgrades for smuggler’s ship, with per-module damage amount.
  • Small enemy ships with AI to chase the smuggler quickly and shoot at it.
  • Directional boosters (left right up down) for smaller ships.
Version 0.5
  • Ability to call for ally backup a limited number of times.
  • Galactic map…
  • Distinction between options of trading legal substances for less money or illegal substances with higher risks
  • Nefarious pirate ships
Version 0.6
  • Shady repairs, and occasionally vendors of ‘legal’ goods/ supplies, can screw you over.
  • Shields/ cloaking devices that fail if you take damage
  • Fuel stations and repair stations as well as planets
  • Non -smuggling ‘missions’ – take down satellites, get bounty hunters/ assassins trying to kill you, team up with other smugglers and protect them from incoming fire, kill off other smugglers taking your business, low-level flying and bombing planets.
Version 0.7
  • Ground level chases from tipped off police ships when loading/ unloading cargo
  • Given option to switch sides if your ship crashes on a habitable planet – you start taking out other smugglers and shutting down illicit substance manufacturers.
  • Buy planets to gain a steady income from illegal substances grown/ mined/ purified, but with high risk
  • Possibly combat mechanics like slow motion, different weapon types

I’m trying to think of a catchier name for this project than “smuggler game”. Do you have any ideas for a unique and interesting-sounding name? Thanks!

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